Black & White
The game poses the great conundrum – If there are no worshipers – can the be a god?
Do any of you remember Babyz – every minute the little tyke was getting into
something that required your attention. Now multiple that tenfold and you have some
idea of the work that's in store for you. And work is what it is. Between a bunch of whiny
natives calling out for food, and wood, a creature that needs constant attention to keep
him from eating villagers and pooping on the town – it's worse than being a soccer mom.
Oh, and there's also the occasional threats from neighboring gods. Power comes with
happy worshipers and imposing temples. But you find that too much praying and
worshipping causes starvation. Unforeseen consequences abound.
The graphics are imposing, but the navigation takes some getting used to. The different
viewpoints are amusing – you can peer down from above and see your people as little ants
running about or get down to almost see their faces. But all in all, the game is too much
work. I would suggest a VP to manage the natives; letting the creature handler wet nurse
the critter until it got old enough to be civilized; engaging a four star general to guard my
boarders and a retinue of servants to bring me food, drink and puff my pillows. That's my
idea of being god.
Editor Review 3/02
Ages: Teen