Meet the Robinsons
Basically, it is the same game as that on the PS2,
with the exception of the controllers.
On the nunchuck, the control stick moves Wilber and the Z button toggles the target
lock which enables you to lock on enemies, and to dodge. On the Wii remote, the control
pad (left, right and up) switches gadgets while down controls the grab function.
Movement of the remote (up. down, left and right) moves the camera and aims the
gadgets. – one hand for Wilbur and one hand for gadgets.
The difference in motions to control Wilber with the control stick on the nunchuck and
the grosser motion on the Wii remote to move the camera and aim gadget that I find
awkward. I find that moving Wilbur on the PS2's left analog stick and rotating the
camera with the right one more initiative. The Wii controls for this game are a little like
tapping your head and rubbing your belly in a circular motion. If your controller hand should
relax, the camera view will change dramatically - in fact it is much harder on the Wii to
keep the viewpoint consistent.
However – if you are playing only on the Wii, I am sure that these motions will be come
second nature -- different when you are reviewing games and jumping from one to the
other. I think Wii control programming is in its infancy and we can expect more in the
future.
Reviewed by: Editor - 04/07
Ages: Everyone 10+
Fun Factor: Yes – you don't even have too see the movie.
Female Factor: Mothers and aunts don't count. Couldn't they have at least made a twin so we could play as a girl?
Player Friendly: Lots of credit for making jumping automatic.