NiGHTS: Journey of Dreams
This game is very much like dreams – some great ones and some recurring nightmares
First the good –
It is a beautiful game, the scenes are filled with imaginative landscapes, under water-scapes,
starry heavens, lush dark green night forests, a neon-bright carnival to dazzle the eye and
like good dreams, you fly freely through it all. I cannot compare this game to the original
Sega, NiGHTS Into Dreams because I never played it but it is a fair attempt at
having another go at the admired 1996 original.
The story follows approximately the same line – two children, 12 year old Will – longing
for a too-busy father and Helen, afraid of saddening/maddening her mother as she moves
to a wider world of friends. Either one enters the dream world of Nightopia and is
welcomed by an effusive owl and their to-be companion the impish NiGHTS.
Flying is done by dualizing (merging) with the joyful jester, walking is done by the
children. It's the kind of game that appeals to both children and anyone who has had
dreams of flying.
The recurring nightmare:
I should have suspected something when the manual had instructions for four different
types of controls – The Wiimote, Nunchuk + Wiimote, Wiimote and Classic Controller
or Nintendo Game Cube Controller. I finally ended up preferring the Wiimote because NiGHTS
would go to where I moved the Mindsight – a circle of light . You
have to keep the Mindsight close to NiGHTS for best control or she goes into free-fly
mode. When you are too far away, the Mindsight glows red (not explained in the manual). I
found the joy sticks too sensitive – at the slightest pressure – NiGHTS would zoom off
wildly in some direction – not of my choosing.
Options are minimal – no way to turn down the music volume which overwhelmed the
dialogue. I expect that children are a large part of the assumed market but no level of
difficulty is offered. And worst of all – no intermediate saves. In the first encounter, you
must unlock three cages by pursuing a guard bird for the key and then fight the level
Boss. Fail any one and your are returned to the beginning of Nightopia, fail five times
and its "Game Over" and you have to endure all the beginning cut scenes and dialogues
– there is no bypass – a recurring nightmare. Some things are never explained, the map
on the lower right side, how exactly do you wrestle with a Nightmaren when you
encounter them? Are the big orange and yellow blobs good or bad?
Because the flying felt so free during the tutorial, it was a while before I realized that the
game is really a side scroller - side to side and up and down, X and Y but never Z.
Which makes it a challenge to pursue a target going in the Z direction. I still have to
figure out how the game cleverly changes perspective on me.
I began to wonder, why take such a gentle story – with appealing and sympathetic
characters that kids will identify with - and turn it into a battle game with Boss fights. I
found them relatively hard – I mean they are called Boss battles for a reason. It goes
back to the old game ethos of having to earn the right to play the game. Pity.
Reviewed by: Editor - 01/08
Ages: Everyone
Fun Factor: A beautiful and unique game flawed by poor game management and controls.
Female Factor: Equal time given for the female and the male character
Player Friendly: Frustrating lack of intermediate saves.