Retro Game Challenge
My mother used to say, "If you don't respect yourself, nobody else will",
and this adage works for games too.
I am referring to how a game interfaces with the player.
Do the developers/producers try to give players the best opportunity
to enjoy their product;
is the object of the game clearly stated;
are instructions easily available; has there been concern not to dead-end the player?
Today's great example is Retro Game Challenge.
Xseed brings back really old stuff - 8bit arcade games - but they have made new old games.
It is so successful - the sound, the look - there's even a bit of a story.
The game has three types of play - shooting at aliens, action scroller to get
to and save the princess, and rally racing complete with drift boosts.
It's amazing how much was done with 8-bit graphics.
Each game is introduced with the name of the developer and the year it was
introduced - it is a nice bit of history - especially for those of us were weren't in the arcades in the '80s.
These are new old games - they've loved them,
copied them, and made them new again so we can play the games that we played when we were kids.
The only problem that I can see is the name.
It's so simple that the games might be easily overlooked.
It needs a name like, An Amazing Treasury of Rare 8-bit Gems.
Reviewed by: Editor - 02/09
Ages: Everyone
Fun Factor: Those '80's games were pretty good
Player Friendly: Complete instructions in the game and in the manual